Wielding things like two-handed swords in VR can be awkward. There’s no sense of grasping a solid object. The controllers (and therefore one’s hands) feel floaty and disconnected from one another, ...
Scott Merrow, 14, of Auburn, is a gamer. He enjoys playing virtual reality games with his friends, but the typical VR setup — a headset and controllers for each hand — is difficult to use because of ...