Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
The former creative director of one of gaming's most influential stealth franchises, Splinter Cell, has suggested that ...
Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the ...
A Splinter Cell Legend Just Explained Why Stealth Games Feel So Different Today ...
Gaming Community by Max Level on MSN
Veteran dev explains why better graphics don’t benefit stealth video games
Modern graphics may look good, but former Splinter Cell: Chaos Theory Creative Director Clint Hocking argues that high-class ...
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