Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
The former creative director of one of gaming's most influential stealth franchises, Splinter Cell, has suggested that ...
Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the ...
A Splinter Cell Legend Just Explained Why Stealth Games Feel So Different Today ...
Modern graphics may look good, but former Splinter Cell: Chaos Theory Creative Director Clint Hocking argues that high-class ...