In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
Mike Alger just finished up his master’s degree focusing on VR interaction design methods, and he’s released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught ...
[Devin Coldewey] shared his experiences with some of the more unusual VR concepts on display at SIGGRAPH 2023. Some of these ideas are pretty interesting in their own right, and even if they aren’t ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
Facebook in VR: It’s certainly coming, and company founder Mark Zuckerberg took the wraps off it for the first time at this year’s Oculus Connect conference. Zuckerberg took the stage at the VR ...
SteamVR 2.0 started in beta on September 25, 2023, so it's only been a month of testing before hitting its full release. The updated interface and full integration of Steam's robust chat system with ...
The annual CES gadget fest may be over, but game company Valve’s just getting started. The company’s developer conference begins Wednesday, and Valve has released an experimental virtual reality user ...
Add Futurism (opens in a new tab) More information Adding us as a Preferred Source in Google by using this link indicates that you would like to see more of our content in Google News results. Virtual ...