Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
I reached out to Henry to unpack his feedback on the lessons learned from the Oculus Launchpad program, but we also talk what the larger VR community can do to support diverse initiatives such as ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Editor’s note: This was contributed by Alvin ...
In the early ’80s—when Euan Bonner was just five or so—he and his dad would tinker with their Commodore 64, copying code from magazines into the PC so they could play games. Bonner later taught ...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design ...
Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable—and can actually be a lot of fun to learn. As we head ...
A zombie apocalypse is difficult to contain. It tends to spread. Fast. That's what happened when we first started developing our VR zombie shooter Arizona Sunshine. We couldn't quite fathom just how ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Back in 2008, augmented reality (AR) could do no wrong. There was ...
A company that specializes in enterprise virtual reality solutions has moved into the education segment with the intent of making it simpler for schools to adopt VR. SpringboardVR has introduced a VR ...