Beaverton, OR – December 16, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
Windows games have mostly been defined by DirectX 12 tools, but a competitive API is coming to PCs running on Intel chips. Intel is releasing graphics drivers that support the Vulkan 1.0 API for chips ...
Nvidia as well posted a thing or two today on Vulkan. Their GeForce GTX graphics cards based on Kepler and Maxwell will get support for the API. Vulkan GPU based hardware acceleration will be ...
As usual, Nvidia offers the best graphics drivers for Linux gaming. That’s why I advise everyone interested in Steam machines to choose hardware with Nvidia graphics, not an AMD graphics processor.
Intel has announced that it is going to start officially supporting the Khronos Group's Vulkan low-level graphics application programming interface (API) on its latest GPUs, following a period of beta ...
Bethesda sends word that this Monday Vulkan a patch for Doom for PC was released. The low-level Vulkan-api has been adeed and should bring higher frame rates compared to the OpenGL API. After getting ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but it has ...
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