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PS6 to ‘Push the Boundaries' of Video Game Graphics
An AMD exec recently shared their goals for Project Amethyst, the partnership between the tech company and PlayStation that focuses on innovating machine learning technology for gaming. As the PS5 has ...
The next generation of console gaming is beginning to take shape, and if the latest wave of leaks is any indication, Sony’s PlayStation 6 may not simply iterate on its predecessor but attempt to ...
As video game visual fidelity increases, so too does the file size. Although it’s great that games like Call of Duty or Death Stranding 2: On the Beach continue to push the graphical boundaries of ...
Sony is losing its technical mystique with PC ports. Find out why the PS6, with its massive hardware power and established ...
With the PS5 turning five years old in November, discussion about its successor has begun to intensify. Sony and AMD recently spoke about new technological breakthroughs that it was pioneering, and ...
Sony appears to be knuckling down on AI interpolation research, suggesting PS6 PSSR frame generation tech is looking to become a reality.
TL;DR: Sony's PlayStation 6 will feature a next-gen AMD RDNA 5 GPU with performance near the Radeon RX 9070 XT, offering significant speed and efficiency improvements over the PS5. Advanced AMD ...
The leap from one console to the next used to be so pronounced that it was impossible to ignore. It only took a glance to see the world (or dimension) of difference between SNES games and Nintendo 64 ...
AMD illustrates its Universal Compression concept: Everything gets compressed in the graphics pipeline rather than just the traditionally large elements like textures. AMD and Sony jointly teased ...
In a recent X post from AMD Computing & Graphics SVP and GM Jack Huynh the two core goals for Project Amethyst. The first is “Designing an architecture optimized specifically for machine learning ...
The YouTube video for Project Amethyst teases three new graphics technologies. It's about more than just the next console, though. I've been reviewing hardware and software, devising testing ...
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